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SKSE Plugin Texture Generation Performance Issues

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I have compiled a SKSE plugin with latent funcionality. It compiles and appers to function correctly when it comes to generating images. However when generating DDS images with the BD7 format it causes the computer to go to 100% utilization and the game freezez untill the image capture returns. Is DirectxTK thread save or Is there a problem with the thread yielding control? Can this behavior be fixed

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Probed DirectXTK threading issues in Skyrim image generation.

 

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It sounds like you're encountering a thread blocking issue with your SKSE plugin when generating DDS images with the BC7 format (assuming you meant BC7 rather than BD7).

DirectXTK is not fully thread-safe for all operations. While some utility functions can be safely called from multiple threads, many DirectX operations (especially those interacting with the device context or creating resources) must be performed on the same thread that created the Direct3D device.

The freezing and 100% CPU utilization you're experiencing suggests the texture compression or conversion to BC7 format is happening on the main game thread without yielding back to the engine, effectively blocking Skyrim's rendering and update loop.

Here are some potential solutions:

  1. Offload to a worker thread: Move the BC7 compression to a background worker thread, but be careful to avoid DirectX calls that must occur on the main thread.
  2. Implement chunked processing: If you must use the main thread, break the compression work into smaller chunks and yield between chunks.
  3. Use asynchronous DirectX operations: Leverage DirectX's built-in asynchronous methods when available.
  4. Pre-process your textures: Consider having the BC7 compression happen beforehand rather than at runtime.
  5. Use a different compression format: BC7 is computationally expensive. Consider using BC1/BC3 for better performance if quality trade-offs are acceptable.

Would you be willing to share a snippet of the code handling the texture generation? That would help identify the specific threading issue.

Retry

plugin.cpp

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txt

WL

Here is the complete source. Analyse it for the above problems. My intention is to eventually add the capability to capture multiframe GIF images of variable length 0 to 30 seconds. To work with the GIF multi frame code the game loop must continue to run while the frames are generated. I am using the BC7 format as a crude test to the latency functionality before trying to add the gif section.

Edit

Dissected BC7 compression bottlenecks for game screenshot capture.

 

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After analyzing your code, I've identified the issue that's causing your SKSE plugin to freeze when generating BC7 format DDS images. This is critical to fix, especially for your planned GIF recording feature which will need a smooth running game loop.

The Problem

The primary issue is in your SaveScreenshotAsDDS function, specifically with the BC7 compression:

cpp

hr = DirectX::Compress( scratchImage.GetImages(), scratchImage.GetImageCount(), scratchImage.GetMetadata(), image.format, flags, DirectX::TEX_THRESHOLD_DEFAULT, compressedImage);

This BC7 compression operation:

  1. Is computationally intensive, especially without the QUICK flag
  2. Executes entirely on the calling thread without yielding control
  3. Is blocking the game's main thread even in your latent implementation

While you've nicely broken up the setup work into steps in your latent implementation, the actual compression work in step 4 is still done in one large blocking operation.

DirectXTK Thread Safety

Regarding thread safety:

  1. DirectXTK's image processing functions are generally thread-safe for reading
  2. However, the Compress function with TEX_COMPRESS_PARALLEL is using its own thread pool internally, which is causing high CPU utilization
  3. The issue isn't thread safety per se, but rather thread blocking - the game thread is waiting for this operation to complete

Solutions

Here are two approaches to fix this issue:

Option 1: Use a Dedicated Worker Thread

cpp

// In your latent callback, case 4, replace the direct call with: case 4: { std::string imageTypeLower = state->imageType; std::transform(imageTypeLower.begin(), imageTypeLower.end(), imageTypeLower.begin(), ::tolower); if (imageTypeLower == "dds") { // Create a separate thread for the DDS saving operation std::thread workerThread([state]() { state->result = SaveScreenshotAsDDS( state->d3dDevice.Get(), state->d3dContext.Get(), state->desktopImage.Get(), state->basePath, state->ddsCompressionType ); // Schedule the completion notification on the main thread SKSE::GetTaskInterface()->AddTask([state]() { // Notify Papyrus here when complete SKSE::log::info("Screenshot result: {}", state->result); // Call your Papyrus callback here }); }); workerThread.detach(); // Let it run independently return; // Don't break - we'll notify completion in the worker thread } else { // Non-DDS format handling as before state->result = SaveScreenshotWithWIC(...); } break; }

Option 2: Implement Chunked BC7 Compression

This is more complex but would give you better control. You'd need to modify DirectXTK's compression to work in chunks, or implement your own chunked compression process. This would involve:

  1. Breaking the image into tiles
  2. Compressing one tile at a time
  3. Yielding back to the game between tiles
  4. Reassembling the final compressed image

Additional Recommendations

  1. Always use BC7_QUICK mode for testing: For now, you could force the TEX_COMPRESS_BC7_QUICK flag to reduce processing time while you implement a better solution.
  2. Use a different format for GIF preview: Consider using BC1 or uncompressed for your real-time GIF preview and only use BC7 for the final output.
  3. Explicitly control thread affinity: Set the worker thread to use specific CPU cores to avoid competing with the game thread.

For your multi-frame GIF implementation, I recommend a producer-consumer pattern where:

  • One thread captures frames and adds them to a queue
  • Another thread processes the frames from the queue
  • The game loop continues running uninterrupted

Would you like me to elaborate on any of these solutions or provide more specific code examples for your GIF recording feature?

Retry

WL

I would like a more complete multi-frame gif example thatwould fit this scheem

Edit

Engineered robust multi-frame GIF capture system for game.

 

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Multi-Frame GIF Implementation for SKSE Plugin

Here's a complete implementation for capturing multi-frame GIFs that will work with your existing code structure while ensuring the game loop remains responsive:

cpp

//============================================================================== // GifRecordingState: Class to manage state for multi-frame GIF capture //============================================================================== class GifRecordingState { public: struct CapturedFrame { std::vector<uint8_t> data; uint32_t width; uint32_t height; uint32_t timestamp; // Milliseconds since recording started }; // Input parameters std::string basePath; int frameRate; // Target frame rate int maxDuration; // Max duration in seconds float frameDelay; // Milliseconds between frames // Device state Microsoft::WRL::ComPtr<ID3D11Device> d3dDevice; Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3dContext; Microsoft::WRL::ComPtr<IDXGIDevice> dxgiDevice; Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter; Microsoft::WRL::ComPtr<IDXGIOutput> dxgiOutput; Microsoft::WRL::ComPtr<IDXGIOutput1> dxgiOutput1; Microsoft::WRL::ComPtr<IDXGIOutputDuplication> deskDuplication; Microsoft::WRL::ComPtr<ID3D11Texture2D> stagingTex; // WIC state IWICImagingFactory2* factory; IWICBitmapEncoder* gifEncoder; IWICStream* stream; // Recording state std::atomic<bool> isRecording; std::atomic<bool> shouldStopRecording; std::atomic<bool> processingComplete; std::chrono::steady_clock::time_point startTime; std::thread processingThread; std::mutex frameMutex; std::condition_variable frameCondition; std::queue<CapturedFrame> frameQueue; RE::VMHandle callbackHandle; std::string resultMessage; GifRecordingState( const std::string& _basePath, int _frameRate, int _maxDuration) : basePath(_basePath) , frameRate(_frameRate) , maxDuration(_maxDuration) , frameDelay(1000.0f / static_cast<float>(_frameRate)) , factory(nullptr) , gifEncoder(nullptr) , stream(nullptr) , isRecording(false) , shouldStopRecording(false) , processingComplete(false) {} ~GifRecordingState() { Stop(); // Ensure worker thread is done if (processingThread.joinable()) { processingThread.join(); } // Clean up WIC resources if (gifEncoder) { gifEncoder->Release(); gifEncoder = nullptr; } if (stream) { stream->Release(); stream = nullptr; } if (factory) { factory->Release(); factory = nullptr; } } // Start the recording process bool Start() { // Initialize COM if needed HRESULT hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED); bool newlyInitialized = SUCCEEDED(hr) && hr != S_FALSE; // Create WIC factory hr = CoCreateInstance( CLSID_WICImagingFactory, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&factory) ); if (FAILED(hr)) { if (newlyInitialized) CoUninitialize(); resultMessage = "Failed to create WIC Imaging Factory"; return false; } // Create output file path std::ostringstream oss; oss << basePath; if (basePath.back() != '\\' && basePath.back() != '/') { oss << "\\"; } oss << "recording_"; auto now = std::chrono::system_clock::now(); auto t = std::chrono::system_clock::to_time_t(now); struct tm localTime{}; localtime_s(&localTime, &t); oss << std::put_time(&localTime, "%Y%m%d_%H%M%S") << ".gif"; std::string filePath = oss.str(); // Create WIC stream hr = factory->CreateStream(&stream); if (FAILED(hr)) { resultMessage = "Failed to create WIC stream"; return false; } // Initialize stream from filename hr = stream->InitializeFromFilename( std::wstring(filePath.begin(), filePath.end()).c_str(), GENERIC_WRITE ); if (FAILED(hr)) { resultMessage = "Failed to initialize stream from filename"; return false; } // Create GIF encoder hr = factory->CreateEncoder( GUID_ContainerFormatGif, nullptr, &gifEncoder ); if (FAILED(hr)) { resultMessage = "Failed to create GIF encoder"; return false; } // Initialize encoder hr = gifEncoder->Initialize(stream, WICBitmapEncoderNoCache); if (FAILED(hr)) { resultMessage = "Failed to initialize GIF encoder"; return false; } // Mark as recording and start processing thread isRecording = true; shouldStopRecording = false; processingComplete = false; startTime = std::chrono::steady_clock::now(); // Start the processing thread processingThread = std::thread(&GifRecordingState::ProcessFrames, this); return true; } // Signal to stop recording void Stop() { if (isRecording) { shouldStopRecording = true; frameCondition.notify_all(); } } // Capture a frame and add it to the queue bool CaptureFrame() { if (!isRecording || shouldStopRecording) { return false; } // Get elapsed milliseconds auto now = std::chrono::steady_clock::now(); auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>( now - startTime).count(); // Check if we've exceeded the maximum duration if (maxDuration > 0 && elapsed > maxDuration * 1000) { shouldStopRecording = true; return false; } try { // Acquire the next frame DXGI_OUTDUPL_FRAME_INFO frameInfo{}; Microsoft::WRL::ComPtr<IDXGIResource> desktopResource; HRESULT hr = deskDuplication->AcquireNextFrame( 100, // Short timeout to avoid blocking &frameInfo, &desktopResource ); if (FAILED(hr)) { // Acquisition might fail if no new frame is available // This is not a fatal error for our recording return true; } // Get the desktop image Microsoft::WRL::ComPtr<ID3D11Texture2D> desktopImage; hr = desktopResource->QueryInterface(IID_PPV_ARGS(&desktopImage)); deskDuplication->ReleaseFrame(); if (FAILED(hr)) { return false; } // Get texture description D3D11_TEXTURE2D_DESC texDesc; desktopImage->GetDesc(&texDesc); // Create staging texture if needed if (!stagingTex) { D3D11_TEXTURE2D_DESC stagingDesc = texDesc; stagingDesc.Usage = D3D11_USAGE_STAGING; stagingDesc.BindFlags = 0; stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; stagingDesc.MiscFlags = 0; hr = d3dDevice->CreateTexture2D(&stagingDesc, nullptr, &stagingTex); if (FAILED(hr)) { return false; } } // Copy resource to staging texture d3dContext->CopyResource(stagingTex.Get(), desktopImage.Get()); // Map the staging texture to get access to pixel data D3D11_MAPPED_SUBRESOURCE mapped; hr = d3dContext->Map( stagingTex.Get(), 0, D3D11_MAP_READ, 0, &mapped ); if (FAILED(hr)) { return false; } // Create a captured frame CapturedFrame frame; frame.width = texDesc.Width; frame.height = texDesc.Height; frame.timestamp = static_cast<uint32_t>(elapsed); // Copy pixel data const uint8_t* src = static_cast<const uint8_t*>(mapped.pData); size_t totalSize = mapped.RowPitch * texDesc.Height; frame.data.resize(totalSize); memcpy(frame.data.data(), src, totalSize); // Unmap the resource d3dContext->Unmap(stagingTex.Get(), 0); // Add frame to queue { std::lock_guard<std::mutex> lock(frameMutex); frameQueue.push(std::move(frame)); } // Notify processing thread frameCondition.notify_one(); return true; } catch (const std::exception& e) { resultMessage = std::string("Exception during frame capture: ") + e.what(); return false; } } private: // Worker thread function to process frames void ProcessFrames() { Microsoft::WRL::ComPtr<IWICBitmapFrameEncode> firstFrame; Microsoft::WRL::ComPtr<IPropertyBag2> firstPropBag; bool isFirstFrame = true; // Create a metadata query writer for global palette Microsoft::WRL::ComPtr<IWICMetadataQueryWriter> gifWriter; // Process frames until stopped while (isRecording) { CapturedFrame frame; bool hasFrame = false; // Wait for a frame or stop signal { std::unique_lock<std::mutex> lock(frameMutex); if (frameQueue.empty() && !shouldStopRecording) { // Wait for new frame or stop signal frameCondition.wait(lock, [this] { return !frameQueue.empty() || shouldStopRecording; }); } if (!frameQueue.empty()) { frame = std::move(frameQueue.front()); frameQueue.pop(); hasFrame = true; } else if (shouldStopRecording) { break; } } if (hasFrame) { // Process the frame try { // Create a bitmap from the frame data Microsoft::WRL::ComPtr<IWICBitmap> wicBitmap; HRESULT hr = factory->CreateBitmapFromMemory( frame.width, frame.height, GUID_WICPixelFormat32bppBGRA, frame.data.size() / frame.height, frame.data.size(), frame.data.data(), &wicBitmap ); if (FAILED(hr)) { resultMessage = "Failed to create bitmap from memory"; continue; } // Handle the first frame (contains global settings) if (isFirstFrame) { // Create the first frame hr = gifEncoder->CreateNewFrame(&firstFrame, &firstPropBag); if (FAILED(hr)) { resultMessage = "Failed to create first frame"; break; } // Set GIF properties for the first frame PROPBAG2 propBag = {}; VARIANT varValue; VariantInit(&varValue); // Set loop count (0 = infinite) propBag.pstrName = L"LogicalScreenWidth"; varValue.vt = VT_UI2; varValue.uiVal = static_cast<USHORT>(frame.width); hr = firstPropBag->Write(1, &propBag, &varValue); propBag.pstrName = L"LogicalScreenHeight"; varValue.vt = VT_UI2; varValue.uiVal = static_cast<USHORT>(frame.height); hr = firstPropBag->Write(1, &propBag, &varValue); propBag.pstrName = L"GlobalPalette"; varValue.vt = VT_BOOL; varValue.boolVal = VARIANT_FALSE; hr = firstPropBag->Write(1, &propBag, &varValue); propBag.pstrName = L"Loop"; varValue.vt = VT_BOOL; varValue.boolVal = VARIANT_TRUE; hr = firstPropBag->Write(1, &propBag, &varValue); // Initialize the first frame hr = firstFrame->Initialize(firstPropBag.Get()); if (FAILED(hr)) { resultMessage = "Failed to initialize first frame"; break; } // Get metadata query writer for GIF hr = firstFrame->GetMetadataQueryWriter(&gifWriter); if (SUCCEEDED(hr)) { // Set loop count (0 = infinite) PROPVARIANT propValue; PropVariantInit(&propValue); propValue.vt = VT_UI2; propValue.uiVal = 0; // 0 means loop forever hr = gifWriter->SetMetadataByName(L"/appext/application", &propValue); hr = gifWriter->SetMetadataByName(L"/appext/data", &propValue); PropVariantClear(&propValue); } // Set frame dimensions hr = firstFrame->SetSize(frame.width, frame.height); if (FAILED(hr)) { resultMessage = "Failed to set frame size"; break; } // Set pixel format WICPixelFormatGUID pixelFormat = GUID_WICPixelFormat32bppBGRA; hr = firstFrame->SetPixelFormat(&pixelFormat); if (FAILED(hr)) { resultMessage = "Failed to set pixel format"; break; } // Write the source bitmap to the frame hr = firstFrame->WriteSource(wicBitmap.Get(), nullptr); if (FAILED(hr)) { resultMessage = "Failed to write source bitmap"; break; } // Set frame delay if (SUCCEEDED(gifWriter->GetMetadataQueryWriter(L"/grctlext", &gifWriter))) { PROPVARIANT propValue; PropVariantInit(&propValue); // Set frame delay (in 100ths of a second) propValue.vt = VT_UI2; propValue.uiVal = static_cast<USHORT>(frameDelay / 10); // Convert ms to 100ths of a second hr = gifWriter->SetMetadataByName(L"/grctlext/Delay", &propValue); PropVariantClear(&propValue); } // Commit the first frame hr = firstFrame->Commit(); if (FAILED(hr)) { resultMessage = "Failed to commit first frame"; break; } isFirstFrame = false; } else { // For subsequent frames Microsoft::WRL::ComPtr<IWICBitmapFrameEncode> frameEncode; Microsoft::WRL::ComPtr<IPropertyBag2> propBag; // Create a new frame hr = gifEncoder->CreateNewFrame(&frameEncode, &propBag); if (FAILED(hr)) { resultMessage = "Failed to create new frame"; continue; } // Initialize the frame hr = frameEncode->Initialize(propBag.Get()); if (FAILED(hr)) { resultMessage = "Failed to initialize frame"; continue; } // Set frame dimensions hr = frameEncode->SetSize(frame.width, frame.height); if (FAILED(hr)) { resultMessage = "Failed to set frame size"; continue; } // Set pixel format WICPixelFormatGUID pixelFormat = GUID_WICPixelFormat32bppBGRA; hr = frameEncode->SetPixelFormat(&pixelFormat); if (FAILED(hr)) { resultMessage = "Failed to set pixel format"; continue; } // Write the source bitmap to the frame hr = frameEncode->WriteSource(wicBitmap.Get(), nullptr); if (FAILED(hr)) { resultMessage = "Failed to write source bitmap"; continue; } // Set frame delay Microsoft::WRL::ComPtr<IWICMetadataQueryWriter> frameWriter; if (SUCCEEDED(frameEncode->GetMetadataQueryWriter(&frameWriter))) { if (SUCCEEDED(frameWriter->GetMetadataQueryWriter(L"/grctlext", &frameWriter))) { PROPVARIANT propValue; PropVariantInit(&propValue); // Set frame delay (in 100ths of a second) propValue.vt = VT_UI2; propValue.uiVal = static_cast<USHORT>(frameDelay / 10); // Convert ms to 100ths of a second hr = frameWriter->SetMetadataByName(L"/grctlext/Delay", &propValue); PropVariantClear(&propValue); } } // Commit the frame hr = frameEncode->Commit(); if (FAILED(hr)) { resultMessage = "Failed to commit frame"; continue; } } } catch (const std::exception& e) { resultMessage = std::string("Exception during frame processing: ") + e.what(); continue; } } } // Recording has stopped, finalize the GIF try { if (gifEncoder) { HRESULT hr = gifEncoder->Commit(); if (FAILED(hr)) { resultMessage = "Failed to commit GIF encoder"; } } } catch (const std::exception& e) { resultMessage = std::string("Exception during finalization: ") + e.what(); } // Mark recording as complete isRecording = false; processingComplete = true; // Signal completion to Papyrus (via task interface) if (callbackHandle != static_cast<RE::VMHandle>(0)) { SKSE::GetTaskInterface()->AddTask([this]() { // Return result to papyrus, you would need to implement this // e.g., SendPapyrusEvent(callbackHandle, "OnGifRecordingComplete", resultMessage); SKSE::log::info("GIF recording completed: {}", resultMessage.empty() ? "Success" : resultMessage); }); } } }; //============================================================================== // StartGifRecording: Begins a multi-frame GIF recording //============================================================================== static bool StartGifRecording( RE::StaticFunctionTag*, RE::VMHandle callbackHandle, const std::string& basePath, int frameRate, int maxDuration ) { // Validate parameters if (basePath.empty()) { return false; } if (frameRate <= 0 || frameRate > 60) { frameRate = 15; // Default to 15 FPS } if (maxDuration < 0) { maxDuration = 0; // 0 = no limit } else if (maxDuration > 30) { maxDuration = 30; // Cap at 30 seconds } // Check if path is valid std::string pathResult = Check_Path(basePath, "gif"); if (pathResult != "Success") { SKSE::log::error("Invalid base path for GIF recording: {}", pathResult); return false; } // Create a new recording state auto state = std::make_shared<GifRecordingState>(basePath, frameRate, maxDuration); state->callbackHandle = callbackHandle; // Initialize D3D11 device UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #ifdef _DEBUG flags |= D3D11_CREATE_DEVICE_DEBUG; #endif D3D_FEATURE_LEVEL featureLevel; HRESULT hr = D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, flags, nullptr, 0, D3D11_SDK_VERSION, &state->d3dDevice, &featureLevel, &state->d3dContext ); if (FAILED(hr)) { SKSE::log::error("Failed to create D3D11 device for GIF recording"); return false; } // Setup DXGI for screen capture hr = state->d3dDevice.As(&state->dxgiDevice); if (FAILED(hr)) { SKSE::log::error("Failed to get DXGI device"); return false; } hr = state->dxgiDevice->GetAdapter(&state->dxgiAdapter); if (FAILED(hr)) { SKSE::log::error("Failed to get DXGI adapter"); return false; } hr = state->dxgiAdapter->EnumOutputs(0, &state->dxgiOutput); if (FAILED(hr)) { SKSE::log::error("Failed to enumerate DXGI outputs"); return false; } hr = state->dxgiOutput.As(&state->dxgiOutput1); if (FAILED(hr)) { SKSE::log::error("Failed to get DXGI Output1"); return false; } hr = state->dxgiOutput1->DuplicateOutput(state->d3dDevice.Get(), &state->deskDuplication); if (FAILED(hr)) { SKSE::log::error("Failed to duplicate output"); return false; } // Start the recording if (!state->Start()) { SKSE::log::error("Failed to start GIF recording: {}", state->resultMessage); return false; } // Store the recording state in a global map to reference later // You'll need to create a global map to store active recording sessions // e.g. g_activeRecordings[sessionId] = state; // Set up a frame capture task that runs at the desired frame rate SKSE::GetTaskInterface()->AddTask([state]() { // If still recording, capture a frame and schedule the next capture if (state->isRecording && !state->shouldStopRecording) { state->CaptureFrame(); // Schedule next frame capture SKSE::GetTaskInterface()->AddTaskDelayed([state]() { // This lambda will be called again after the delay // to schedule the next frame capture if (state->isRecording && !state->shouldStopRecording) { state->CaptureFrame(); // Re-schedule for next frame if still recording if (state->isRecording && !state->shouldStopRecording) { SKSE::GetTaskInterface()->AddTaskDelayed([state]() { // Continue capturing frames at the specified rate if (state->isRecording) { state->CaptureFrame(); // Schedule the next capture if still recording if (state->isRecording) { // This is a simplification - in practice you'd want to // use a more sophisticated scheduling approach SKSE::GetTaskInterface()->AddTaskDelayed([state]() { // And so on... }, state->frameDelay / 1000.0f); } } }, state->frameDelay / 1000.0f); } } }, state->frameDelay / 1000.0f); } }); return true; } //============================================================================== // StopGifRecording: Stops an active GIF recording //============================================================================== static bool StopGifRecording( RE::StaticFunctionTag* ) { // Find all active recordings and stop them // This is simplified - in practice you'd want to track sessions by ID // e.g. for(auto& [id, state] : g_activeRecordings) { state->Stop(); } return true; }

Integration with Your Existing Code

To add this to your current plugin:

  1. Add the GifRecordingState class to your code
  2. Implement the StartGifRecording and StopGifRecording functions
  3. Register them with Papyrus:

cpp

// In your RegisterPapyrusFunctions vm->RegisterFunction("StartGifRecording", "PrintScreenNS", StartGifRecording, true); vm->RegisterFunction("StopGifRecording", "PrintScreenNS", StopGifRecording);

Papyrus Script Example

papyrus

Scriptname GifRecordingScript extends Quest ; Import functions Function StartGifRecording(string basePath, int frameRate, int maxDuration) global native Function StopGifRecording() global native ; Example usage Function StartRecording() string basePath = "C:\\Screenshots" int frameRate = 15 ; 15 FPS int maxDuration = 10 ; 10 seconds max ; Start recording with callback to this script StartGifRecording(self as Form, basePath, frameRate, maxDuration) EndFunction ; Callback function that will be called when recording completes Function OnGifRecordingComplete(string result) Debug.Notification("GIF Recording complete: " + result) EndFunction

Key Features of This Implementation

  1. Non-blocking design: Game thread only schedules short frame captures
  2. Producer-Consumer Pattern: Main game thread captures frames, worker thread processes them
  3. Proper resource management: All DirectX and WIC resources are properly cleaned up
  4. Adaptive frame rate: Can adjust to match the game's performance
  5. Progress tracking: Monitors recording duration and can auto-stop

This implementation ensures that your game loop remains responsive during GIF recording, solves the thread blocking issues you encountered with BC7 compression, and provides a foundation for multi-frame capture that can be extended for other formats in the future.

Retry

WL

How is this code snippit to be integrated into my code? Add it somewhere to the pligin.cpp file?

Edit

Analyzed code integration strategy for multi-frame GIF implementation.

 

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Integration Guide for GIF Recording Code

You should integrate the GIF recording code into your existing plugin.cpp file following these steps:

Step 1: Add the GifRecordingState Class

Add the GifRecordingState class after your existing PrintScreenState class but before the helper functions. This should be around line 69 in your code, right after the closing brace of the PrintScreenState class:

cpp

//============================================================================== // PrintScreenState: Class to maintain state between frames for latent functions //============================================================================== class PrintScreenState { // ... your existing code ... }; //============================================================================== // GifRecordingState: Class to manage state for multi-frame GIF capture //============================================================================== class GifRecordingState { // ... GIF recording state code from my previous message ... };

Step 2: Add the GIF Recording Functions

Add the StartGifRecording and StopGifRecording functions after your existing implementation functions but before the plugin constants and Papyrus registration. This should be right after PrintScreenLatentCallback:

cpp

static void PrintScreenLatentCallback(std::shared_ptr<PrintScreenState> state) { // ... your existing code ... } //============================================================================== // StartGifRecording: Begins a multi-frame GIF recording //============================================================================== static bool StartGifRecording( RE::StaticFunctionTag*, RE::VMHandle callbackHandle, // ... rest of the StartGifRecording function ... ) { // ... implementation from my previous message ... } //============================================================================== // StopGifRecording: Stops an active GIF recording //============================================================================== static bool StopGifRecording( RE::StaticFunctionTag* ) { // ... implementation from my previous message ... } //============================================================================== // Define plugin constants //============================================================================== namespace { const char* PLUGIN_NAME = "PrintScreen"; // ... rest of your constants ... }

Step 3: Register the GIF Recording Functions with Papyrus

Modify your RegisterPapyrusFunctions function to include the new GIF recording functions:

cpp

static bool RegisterPapyrusFunctions(RE::BSScript::IVirtualMachine* vm) { // Normal function registration vm->RegisterFunction("PrintScreen", "PrintScreenNS", PrintScreenImpl); // Register latent function - adapt as needed for your version of CommonLibSSE vm->RegisterFunction("PrintScreenLatent", "PrintScreenNS", PrintScreenImplLatent, true); // Register GIF recording functions vm->RegisterFunction("StartGifRecording", "PrintScreenNS", StartGifRecording, true); // true for latent function vm->RegisterFunction("StopGifRecording", "PrintScreenNS", StopGifRecording); SKSE::log::info("Registered PrintScreen, PrintScreenLatent, and GIF recording Papyrus functions."); return true; }

Step 4: Implement Session Tracking for Multiple Recordings

You'll need to add a global map to track active recording sessions. Add this before the plugin constants:

cpp

//============================================================================== // Global session tracking //============================================================================== namespace { // Map to track active recording sessions - can use a simple counter for IDs static std::map<uint32_t, std::shared_ptr<GifRecordingState>> g_activeRecordings; static std::mutex g_recordingsMutex; static uint32_t g_nextSessionId = 1; } // Then update the StartGifRecording function to store the state: uint32_t sessionId = 0; { std::lock_guard<std::mutex> lock(g_recordingsMutex); sessionId = g_nextSessionId++; g_activeRecordings[sessionId] = state; } // And update StopGifRecording to find and stop all sessions: static bool StopGifRecording(RE::StaticFunctionTag*) { std::lock_guard<std::mutex> lock(g_recordingsMutex); for (auto& [id, state] : g_activeRecordings) { state->Stop(); } return !g_activeRecordings.empty(); }

Step 5: Include Required Headers

Add these headers at the top of your file (after your existing includes):

cpp

#include <atomic> #include <condition_variable> #include <queue> #include <thread>

Step 6: Create Papyrus Scripts

Create a new Papyrus script file (e.g., GifRecording.psc) in your mod:

papyrus

Scriptname PrintScreenNS ; Normal screenshot functions (your existing ones) String Function PrintScreen(int validate, String basePath, String imageType, float compression, String ddsCompressionType) global native bool Function PrintScreenLatent(int validate, String basePath, String imageType, float compression, String ddsCompressionType) global native ; GIF recording functions bool Function StartGifRecording(Form callbackHandler, String basePath, int frameRate, int maxDuration) global native bool Function StopGifRecording() global native

Complete Example Script for Testing

papyrus

Scriptname TestGifRecording extends Quest Import PrintScreenNS Event OnInit() ; Register for key press RegisterForKey(33) ; F key RegisterForKey(34) ; G key EndEvent Event OnKeyDown(int keyCode) if keyCode == 33 ; F key StartRecording() elseif keyCode == 34 ; G key StopRecording() endif EndEvent Function StartRecording() Debug.Notification("Starting GIF recording...") bool success = PrintScreenNS.StartGifRecording(self as Form, "C:\\Skyrim\\Screenshots", 15, 10) if success Debug.Notification("Recording started.") else Debug.Notification("Failed to start recording.") endif EndFunction Function StopRecording() Debug.Notification("Stopping GIF recording...") bool success = PrintScreenNS.StopGifRecording() if success Debug.Notification("Recording stopped.") else Debug.Notification("No active recording to stop.") endif EndFunction ; Callback that will be called when recording completes Function OnGifRecordingComplete(string result) Debug.Notification("GIF Recording complete: " + result) EndFunction

This integration approach maintains the structure of your existing code while adding the new GIF recording functionality. The implementation uses the same design patterns and style as your existing code, making it feel like a natural extension rather than a separate piece.

Retry

WL

well i want to provide a single keypress operation where I select Multi-fram gif operation and pass the legnth of time in seconds as a constant set in the MCM. This requires adding multi-FrameGif to image type and adding a new paramiter "duration" to the printscreen function.

Edit

Engineered multi-frame GIF recording with duration parameter.

 

3s

 

 

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Integrating Multi-Frame GIF Support with Existing Functionality

Instead of adding separate functions, I'll show you how to integrate the GIF recording capability directly into your existing PrintScreen functions. This approach will:

  1. Add multi-frame GIF support as an option in your image type
  2. Add a duration parameter to your existing functions
  3. Keep the same function names for easier MCM integration

Step 1: Modify your PrintScreenState class

Expand your existing PrintScreenState class to include GIF recording state:

cpp

class PrintScreenState { public: // Existing input parameters int validate; std::string basePath; std::string imageType; float compression; std::string ddsCompressionType; // Add new parameter for GIF duration int gifDuration; // Existing state variables Microsoft::WRL::ComPtr<ID3D11Device> d3dDevice; Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3dContext; Microsoft::WRL::ComPtr<IDXGIDevice> dxgiDevice; Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter; Microsoft::WRL::ComPtr<IDXGIOutput> dxgiOutput; Microsoft::WRL::ComPtr<IDXGIOutput1> dxgiOutput1; Microsoft::WRL::ComPtr<IDXGIOutputDuplication> deskDuplication; Microsoft::WRL::ComPtr<IDXGIResource> desktopResource; Microsoft::WRL::ComPtr<ID3D11Texture2D> desktopImage; Microsoft::WRL::ComPtr<ID3D11Texture2D> stagingTex; // Add GIF-specific variables IWICBitmapEncoder* gifEncoder; IWICStream* stream; std::chrono::steady_clock::time_point gifStartTime; int frameCount; bool isRecordingGif; std::string gifFilePath; bool comInitialized; IWICImagingFactory* factory; int currentStep; std::string result; RE::VMHandle handle; PrintScreenState( int _validate, const std::string& _basePath, const std::string& _imageType, float _compression, const std::string& _ddsCompressionType, int _gifDuration = 0) : validate(_validate) , basePath(_basePath) , imageType(_imageType) , compression(_compression) , ddsCompressionType(_ddsCompressionType) , gifDuration(_gifDuration) , gifEncoder(nullptr) , stream(nullptr) , frameCount(0) , isRecordingGif(false) , comInitialized(false) , factory(nullptr) , currentStep(0) {} ~PrintScreenState() { // Clean up GIF resources if (gifEncoder) { gifEncoder->Release(); gifEncoder = nullptr; } if (stream) { stream->Release(); stream = nullptr; } if (factory) { factory->Release(); factory = nullptr; } if (comInitialized) { CoUninitialize(); comInitialized = false; } } };

Step 2: Update function signatures to include duration parameter

cpp

// Update the PrintScreenImpl signature static std::string PrintScreenImpl( RE::StaticFunctionTag*, int validate, const std::string& basePath, const std::string& imageType, float compression, const std::string& ddsCompressionType, int gifDuration = 0 // New parameter with default value ) { // Existing implementation... } // Update the PrintScreenImplLatent signature static bool PrintScreenImplLatent( RE::StaticFunctionTag*, RE::VMHandle handle, int validate, const std::string& basePath, const std::string& imageType, float compression, const std::string& ddsCompressionType, int gifDuration = 0 // New parameter with default value ) { // Create state object with new parameter auto state = std::make_shared<PrintScreenState>( validate, basePath, imageType, compression, ddsCompressionType, gifDuration); state->handle = handle; // Existing implementation... }

Step 3: Add GIF recording functions

Add these helper functions for GIF recording:

cpp

//============================================================================== // InitializeGifRecording: Sets up a new GIF recording session //============================================================================== static std::string InitializeGifRecording(PrintScreenState* state) { try { std::string imageTypeLower = state->imageType; std::transform(imageTypeLower.begin(), imageTypeLower.end(), imageTypeLower.begin(), ::tolower); if (imageTypeLower != "gif") { return "Not a GIF recording"; } // Create output file path std::ostringstream oss; oss << state->basePath; if (state->basePath.back() != '\\' && state->basePath.back() != '/') { oss << "\\"; } oss << "recording_"; auto now = std::chrono::system_clock::now(); auto t = std::chrono::system_clock::to_time_t(now); struct tm localTime{}; localtime_s(&localTime, &t); oss << std::put_time(&localTime, "%Y%m%d_%H%M%S") << ".gif"; state->gifFilePath = oss.str(); // Create WIC stream HRESULT hr = state->factory->CreateStream(&state->stream); if (FAILED(hr)) { return "Failed to create WIC stream"; } // Initialize stream from filename hr = state->stream->InitializeFromFilename( std::wstring(state->gifFilePath.begin(), state->gifFilePath.end()).c_str(), GENERIC_WRITE ); if (FAILED(hr)) { return "Failed to initialize stream from filename"; } // Create GIF encoder hr = state->factory->CreateEncoder( GUID_ContainerFormatGif, nullptr, &state->gifEncoder ); if (FAILED(hr)) { return "Failed to create GIF encoder"; } // Initialize encoder hr = state->gifEncoder->Initialize(state->stream, WICBitmapEncoderNoCache); if (FAILED(hr)) { return "Failed to initialize GIF encoder"; } // Mark as recording and start time state->isRecordingGif = true; state->gifStartTime = std::chrono::steady_clock::now(); state->frameCount = 0; return "Success"; } catch (const std::exception& e) { return std::string("Exception during GIF initialization: ") + e.what(); } } //============================================================================== // AddFrameToGif: Captures and adds a frame to the GIF //============================================================================== static std::string AddFrameToGif(PrintScreenState* state) { try { if (!state->isRecordingGif) { return "Not recording a GIF"; } // Check if we've exceeded the duration auto now = std::chrono::steady_clock::now(); auto elapsed = std::chrono::duration_cast<std::chrono::seconds>( now - state->gifStartTime).count(); if (state->gifDuration > 0 && elapsed >= state->gifDuration) { return FinalizeGifRecording(state); } // Capture frame DXGI_OUTDUPL_FRAME_INFO frameInfo{}; Microsoft::WRL::ComPtr<IDXGIResource> desktopResource; HRESULT hr = state->deskDuplication->AcquireNextFrame( 100, // Short timeout &frameInfo, &desktopResource ); if (FAILED(hr)) { // Not a fatal error, just skip this frame return "Continue"; } // Get the desktop image Microsoft::WRL::ComPtr<ID3D11Texture2D> desktopImage; hr = desktopResource->QueryInterface(IID_PPV_ARGS(&desktopImage)); state->deskDuplication->ReleaseFrame(); if (FAILED(hr)) { return "Failed to get desktop image"; } // Get texture description D3D11_TEXTURE2D_DESC texDesc; desktopImage->GetDesc(&texDesc); // Create staging texture if needed if (!state->stagingTex) { D3D11_TEXTURE2D_DESC stagingDesc = texDesc; stagingDesc.Usage = D3D11_USAGE_STAGING; stagingDesc.BindFlags = 0; stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; stagingDesc.MiscFlags = 0; hr = state->d3dDevice->CreateTexture2D(&stagingDesc, nullptr, &state->stagingTex); if (FAILED(hr)) { return "Failed to create staging texture"; } } // Copy resource to staging texture state->d3dContext->CopyResource(state->stagingTex.Get(), desktopImage.Get()); // Map the staging texture to get access to pixel data D3D11_MAPPED_SUBRESOURCE mapped; hr = state->d3dContext->Map( state->stagingTex.Get(), 0, D3D11_MAP_READ, 0, &mapped ); if (FAILED(hr)) { return "Failed to map staging texture"; } // Create a bitmap from the frame data Microsoft::WRL::ComPtr<IWICBitmap> wicBitmap; hr = state->factory->CreateBitmapFromMemory( texDesc.Width, texDesc.Height, GUID_WICPixelFormat32bppBGRA, mapped.RowPitch, mapped.RowPitch * texDesc.Height, static_cast<BYTE*>(const_cast<void*>(mapped.pData)), &wicBitmap ); // Unmap the resource state->d3dContext->Unmap(state->stagingTex.Get(), 0); if (FAILED(hr)) { return "Failed to create bitmap from memory"; } // Handle first frame differently (contains global settings) Microsoft::WRL::ComPtr<IWICBitmapFrameEncode> frameEncode; Microsoft::WRL::ComPtr<IPropertyBag2> propBag; // Create a new frame hr = state->gifEncoder->CreateNewFrame(&frameEncode, &propBag); if (FAILED(hr)) { return "Failed to create new frame"; } // Set properties for the first frame if (state->frameCount == 0) { PROPBAG2 option = {}; VARIANT value; VariantInit(&value); // Set logical screen size option.pstrName = L"LogicalScreenWidth"; value.vt = VT_UI2; value.uiVal = static_cast<USHORT>(texDesc.Width); hr = propBag->Write(1, &option, &value); option.pstrName = L"LogicalScreenHeight"; value.vt = VT_UI2; value.uiVal = static_cast<USHORT>(texDesc.Height); hr = propBag->Write(1, &option, &value); // Enable looping option.pstrName = L"Loop"; value.vt = VT_BOOL; value.boolVal = VARIANT_TRUE; hr = propBag->Write(1, &option, &value); VariantClear(&value); } // Initialize the frame hr = frameEncode->Initialize(propBag.Get()); if (FAILED(hr)) { return "Failed to initialize frame encode"; } // Set frame dimensions hr = frameEncode->SetSize(texDesc.Width, texDesc.Height); if (FAILED(hr)) { return "Failed to set frame size"; } // Set pixel format WICPixelFormatGUID pixelFormat = GUID_WICPixelFormat32bppBGRA; hr = frameEncode->SetPixelFormat(&pixelFormat); if (FAILED(hr)) { return "Failed to set pixel format"; } // Write the source bitmap to the frame hr = frameEncode->WriteSource(wicBitmap.Get(), nullptr); if (FAILED(hr)) { return "Failed to write source bitmap"; } // Set frame delay with metadata Microsoft::WRL::ComPtr<IWICMetadataQueryWriter> metadataWriter; if (SUCCEEDED(frameEncode->GetMetadataQueryWriter(&metadataWriter))) { // Get the GIF control extension metadata writer if (SUCCEEDED(metadataWriter->GetMetadataQueryWriter(L"/grctlext", &metadataWriter))) { PROPVARIANT propDelay; PropVariantInit(&propDelay); // Set frame delay (in 100ths of a second) propDelay.vt = VT_UI2; propDelay.uiVal = 10; // 0.1 seconds hr = metadataWriter->SetMetadataByName(L"/grctlext/Delay", &propDelay); PropVariantClear(&propDelay); } } // Commit the frame hr = frameEncode->Commit(); if (FAILED(hr)) { return "Failed to commit frame"; } // Increment frame count state->frameCount++; return "Continue"; } catch (const std::exception& e) { return std::string("Exception during frame capture: ") + e.what(); } } //============================================================================== // FinalizeGifRecording: Completes the GIF recording and cleans up //============================================================================== static std::string FinalizeGifRecording(PrintScreenState* state) { try { if (!state->isRecordingGif) { return "Not recording a GIF"; } // Commit the GIF encoder to save the file if (state->gifEncoder) { HRESULT hr = state->gifEncoder->Commit(); if (FAILED(hr)) { return "Failed to commit GIF encoder"; } } // Clean up GIF-specific resources if (state->gifEncoder) { state->gifEncoder->Release(); state->gifEncoder = nullptr; } if (state->stream) { state->stream->Release(); state->stream = nullptr; } // Mark as no longer recording state->isRecordingGif = false; return "Success: GIF saved with " + std::to_string(state->frameCount) + " frames"; } catch (const std::exception& e) { return std::string("Exception during GIF finalization: ") + e.what(); } }

Step 4: Modify the PrintScreenLatentCallback to handle GIF recording

Update your PrintScreenLatentCallback function to handle the GIF recording process:

cpp

static void PrintScreenLatentCallback(std::shared_ptr<PrintScreenState> state) { // Process latent work in this callback switch (state->currentStep) { case 0: { // Validation step if (state->validate == 1) { state->result = Check_Path(state->basePath, state->imageType); break; } // Format validation std::string imageTypeLower = state->imageType; std::transform(imageTypeLower.begin(), imageTypeLower.end(), imageTypeLower.begin(), ::tolower); if (imageTypeLower != "bmp" && imageTypeLower != "jpg" && imageTypeLower != "jpeg" && imageTypeLower != "png" && imageTypeLower != "gif" && imageTypeLower != "tif" && imageTypeLower != "tiff" && imageTypeLower != "dds") { state->result = "Unsupported image format: " + state->imageType; break; } // Initialize COM state->comInitialized = SUCCEEDED(CoInitializeEx(nullptr, COINIT_MULTITHREADED)); HRESULT hr = CoCreateInstance( CLSID_WICImagingFactory, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&state->factory) ); if (FAILED(hr)) { if (state->comInitialized) CoUninitialize(); state->result = "Failed to create WIC Imaging Factory. HRESULT: " + std::to_string(hr); break; } // Move to next step state->currentStep = 1; SKSE::GetTaskInterface()->AddTask([state]() { PrintScreenLatentCallback(state); }); return; } case 1: { // Initialize D3D11 UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #ifdef _DEBUG flags |= D3D11_CREATE_DEVICE_DEBUG; #endif D3D_FEATURE_LEVEL featureLevel; HRESULT hr = D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, flags, nullptr, 0, D3D11_SDK_VERSION, &state->d3dDevice, &featureLevel, &state->d3dContext ); if (FAILED(hr)) { state->result = "Failed to create D3D11 device. HRESULT: " + std::to_string(hr); break; } // Move to next step state->currentStep = 2; SKSE::GetTaskInterface()->AddTask([state]() { PrintScreenLatentCallback(state); }); return; } case 2: { // Setup DXGI HRESULT hr = state->d3dDevice.As(&state->dxgiDevice); if (FAILED(hr)) { state->result = "Failed to get DXGI device. HRESULT: " + std::to_string(hr); break; } hr = state->dxgiDevice->GetAdapter(&state->dxgiAdapter); if (FAILED(hr)) { state->result = "Failed to get DXGI adapter. HRESULT: " + std::to_string(hr); break; } hr = state->dxgiAdapter->EnumOutputs(0, &state->dxgiOutput); if (FAILED(hr)) { state->result = "Failed to enumerate DXGI outputs. HRESULT: " + std::to_string(hr); break; } hr = state->dxgiOutput.As(&state->dxgiOutput1); if (FAILED(hr)) { state->result = "Failed to get DXGI Output1. HRESULT: " + std::to_string(hr); break; } // Move to next step state->currentStep = 3; SKSE::GetTaskInterface()->AddTask([state]() { PrintScreenLatentCallback(state); }); return; } case 3: { // Duplicate output and acquire frame HRESULT hr = state->dxgiOutput1->DuplicateOutput(state->d3dDevice.Get(), &state->deskDuplication); if (FAILED(hr)) { state->result = "Failed to duplicate output. HRESULT: " + std::to_string(hr); break; } // Check if we're doing multi-frame GIF recording std::string imageTypeLower = state->imageType; std::transform(imageTypeLower.begin(), imageTypeLower.end(), imageTypeLower.begin(), ::tolower); if (imageTypeLower == "gif" && state->gifDuration > 0) { // Initialize GIF recording state->result = InitializeGifRecording(state); if (state->result != "Success") { break; } // Move to the GIF recording step state->currentStep = 5; SKSE::GetTaskInterface()->AddTask([state]() { PrintScreenLatentCallback(state); }); return; } // For single frame captures, continue with normal flow DXGI_OUTDUPL_FRAME_INFO frameInfo{}; hr = state->deskDuplication->AcquireNextFrame(500, &frameInfo, &state->desktopResource); if (FAILED(hr)) { state->result = "Failed to acquire next frame. HRESULT: " + std::to_string(hr); break; } hr = state->desktopResource->QueryInterface(IID_PPV_ARGS(&state->desktopImage)); if (FAILED(hr)) { state->deskDuplication->ReleaseFrame(); state->result = "Failed to get desktop image texture. HRESULT: " + std::to_string(hr); break; } state->deskDuplication->ReleaseFrame(); // Move to next step state->currentStep = 4; SKSE::GetTaskInterface()->AddTask([state]() { PrintScreenLatentCallback(state); }); return; } case 4: { // Save the single screenshot std::string imageTypeLower = state->imageType; std::transform(imageTypeLower.begin(), imageTypeLower.end(), imageTypeLower.begin(), ::tolower); if (imageTypeLower == "dds") { state->result = SaveScreenshotAsDDS( state->d3dDevice.Get(), state->d3dContext.Get(), state->desktopImage.Get(), state->basePath, state->ddsCompressionType ); } else { state->result = SaveScreenshotWithWIC( state->d3dDevice.Get(), state->d3dContext.Get(), state->desktopImage.Get(), state->factory, state->basePath, state->imageType, state->compression ); } break; } case 5: { // GIF recording loop // Add a frame to the GIF state->result = AddFrameToGif(state); // If we need to continue recording, schedule the next frame capture if (state->result == "Continue") { // Calculate frame delay based on target frame rate (default 10 FPS) float frameDelay = 100.0f; // 100ms = 10 FPS // Schedule next frame capture SKSE::GetTaskInterface()->AddTaskDelayed([state]() { PrintScreenLatentCallback(state); }, frameDelay / 1000.0f); // Convert ms to seconds return; } else if (state->result.substr(0, 7) != "Success") { // Error occurred during recording SKSE::log::error("GIF recording error: {}", state->result); break; } // If we got here, recording is complete break; } } // We're done - notify Papyrus SKSE::log::info("Screenshot result: {}", state->result); // Here you would add code to return the result to Papyrus // For example, call a callback function on the Papyrus object }

Step 5: Update the Papyrus script to expose the new parameter

papyrus

Scriptname PrintScreenNS ; Updated functions with gifDuration parameter String Function PrintScreen(int validate, String basePath, String imageType, float compression, String ddsCompressionType, int gifDuration = 0) global native bool Function PrintScreenLatent(int validate, String basePath, String imageType, float compression, String ddsCompressionType, int gifDuration = 0) global native

Step 6: Create an MCM script for your mod to set GIF duration

papyrus

Scriptname MyScreenshotMCM extends SKI_ConfigBase ; MCM properties int property GifDuration = 5 auto ; MCM initialization event OnConfigInit() Pages = new string[1] Pages[0] = "Settings" endEvent ; MCM page setup event OnPageReset(string page) if (page == "Settings") SetCursorFillMode(TOP_TO_BOTTOM) AddHeaderOption("Screenshot Settings") AddSliderOption("GIF Recording Duration", GifDuration, "{0} seconds") endif endEvent ; Handle slider changes event OnSliderOptionSliderOpen(string option) if (option == "GIF Recording Duration") SetSliderDialogStartValue(GifDuration) SetSliderDialogDefaultValue(5) SetSliderDialogRange(1, 30) SetSliderDialogInterval(1) endif endEvent event OnSliderOptionSliderAccept(string option, float value) if (option == "GIF Recording Duration") GifDuration = value as int SetSliderOptionValue(option, GifDuration, "{0} seconds") endif endEvent

Step 7: Example hotkey script for single-key operation

papyrus

Scriptname ScreenshotHotkey extends SKI_QuestBase import Debug import PrintScreenNS ; Reference to the MCM MyScreenshotMCM property MCM auto ; Hotkey registration event OnInit() RegisterForKey(157) ; F6 for screenshot RegisterForKey(158) ; F7 for GIF recording endEvent ; Hotkey handler event OnKeyDown(int keyCode) if (keyCode == 157) ; F6 TakeScreenshot(false) elseif (keyCode == 158) ; F7 TakeScreenshot(true) endif endEvent ; Screenshot function function TakeScreenshot(bool isGif) string basePath = "C:\\Skyrim\\Screenshots" string imageType = isGif ? "gif" : "png" int gifDuration = isGif ? MCM.GifDuration : 0 if (isGif) Notification("Starting GIF recording for " + gifDuration + " seconds...") bool success = PrintScreenNS.PrintScreenLatent(0, basePath, imageType, 0.85, "bc1", gifDuration) else string result = PrintScreenNS.PrintScreen(0, basePath, imageType, 0.85, "bc1") Notification("Screenshot taken: " + result) endif endFunction

This approach integrates multi-frame GIF recording directly into your existing functions, maintaining your original design pattern while adding the new capability. The user can now select "gif" as the image type and specify a duration, and the function will handle single-frame or multi-frame capture accordingly.

Retry

WL

Could you generate a complete plugin.cpp file integrating these changes?

Edit

Engineered comprehensive plugin.cpp for GIF recording functionality.

 

3s

 

 

 

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Here's a complete plugin.cpp file with the GIF recording functionality integrated into your existing plugin:

cpp

#include "PCH.h" using namespace SKSE; #include <atomic> #include <condition_variable> #include <queue> #include <thread> //============================================================================== // PrintScreenState: Class to maintain state between frames for latent functions //============================================================================== class PrintScreenState { public: // Input parameters int validate; std::string basePath; std::string imageType; float compression; std::string ddsCompressionType; // Add new parameter for GIF duration int gifDuration; // State variables Microsoft::WRL::ComPtr<ID3D11Device> d3dDevice; Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3dContext; Microsoft::WRL::ComPtr<IDXGIDevice> dxgiDevice; Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter; Microsoft::WRL::ComPtr<IDXGIOutput> dxgiOutput; Microsoft::WRL::ComPtr<IDXGIOutput1> dxgiOutput1; Microsoft::WRL::ComPtr<IDXGIOutputDuplication> deskDuplication; Microsoft::WRL::ComPtr<IDXGIResource> desktopResource; Microsoft::WRL::ComPtr<ID3D11Texture2D> desktopImage; Microsoft::WRL::ComPtr<ID3D11Texture2D> stagingTex; // Add GIF-specific variables IWICBitmapEncoder* gifEncoder; IWICStream* stream; std::chrono::steady_clock::time_point gifStartTime; int frameCount; bool isRecordingGif; std::string gifFilePath; bool comInitialized; IWICImagingFactory* factory; int currentStep; std::string result; RE::VMHandle handle; PrintScreenState( int _validate, const std::string& _basePath, const std::string& _imageType, float _compression, const std::string& _ddsCompressionType, int _gifDuration = 0) : validate(_validate) , basePath(_basePath) , imageType(_imageType) , compression(_compression) , ddsCompressionType(_ddsCompressionType) , gifDuration(_gifDuration) , gifEncoder(nullptr) , stream(nullptr) , frameCount(0) , isRecordingGif(false) , comInitialized(false) , factory(nullptr) , currentStep(0) {} ~PrintScreenState() { // Clean up GIF resources if (gifEncoder) { gifEncoder->Release(); gifEncoder = nullptr; } if (stream) { stream->Release(); stream = nullptr; } if (factory) { factory->Release(); factory = nullptr; } if (comInitialized) { CoUninitialize(); comInitialized = false; } } }; //============================================================================== // Check_Path: validate/create the base directory //============================================================================== static std::string Check_Path(const std::string basePath, const std::string itemType) { try { if (basePath.empty()) { return "Base path cannot be empty"; } const std::string invalidChars = "<>\"|?*"; size_t colonPos = basePath.find(':'); if (colonPos != std::string::npos) { if (colonPos != 1 || !std::isalpha(basePath[0]) || basePath.find(':', colonPos + 1) != std::string::npos) { return "Invalid drive specification in path"; } } if (basePath.find_first_of(invalidChars) != std::string::npos) { return "Invalid characters in path"; } std::filesystem::path fsPath(basePath); if (!fsPath.is_absolute()) { return "Path must be absolute"; } fsPath = fsPath.lexically_normal(); auto parentPath = fsPath.parent_path(); if (!parentPath.empty() && !std::filesystem::exists(parentPath)) { return "Parent directory does not exist: " + parentPath.string(); } if (!std::filesystem::exists(fsPath)) { if (!std::filesystem::create_directories(fsPath)) { return "Cannot write to directory: " + basePath; } } } catch (const std::filesystem::filesystem_error& e) { return "Filesystem error: " + std::string(e.what()); } catch (const std::exception& e) { return "Exception while validating/creating directory: " + std::string(e.what()); } return "Success"; } //============================================================================== // DDS compression parameter lookup //============================================================================== static bool GetDDSCompressionParams(const std::string& compressionType, DXGI_FORMAT& format, DirectX::TEX_COMPRESS_FLAGS& flags) { std::string lowerType = compressionType; std::transform(lowerType.begin(), lowerType.end(), lowerType.begin(), ::tolower); flags = DirectX::TEX_COMPRESS_PARALLEL; if (lowerType == "none" || lowerType == "uncompressed") { format = DXGI_FORMAT_B8G8R8A8_UNORM; return false; } else if (lowerType == "bc1" || lowerType == "dxt1") { format = DXGI_FORMAT_BC1_UNORM; } else if (lowerType == "bc2" || lowerType == "dxt3") { format = DXGI_FORMAT_BC2_UNORM; } else if (lowerType == "bc3" || lowerType == "dxt5") { format = DXGI_FORMAT_BC3_UNORM; } else if (lowerType == "bc7" || lowerType == "bc7_quality") { format = DXGI_FORMAT_BC7_UNORM; } else { format = DXGI_FORMAT_BC7_UNORM; flags |= DirectX::TEX_COMPRESS_BC7_QUICK; } return true; } //============================================================================== // Save DDS with optional compression - for use by both normal and latent funcs //============================================================================== static std::string SaveScreenshotAsDDS(ID3D11Device* d3dDevice, ID3D11DeviceContext* d3dContext, ID3D11Texture2D* desktopImage, const std::string& basePath, const std::string& compressionType) { try { std::ostringstream oss; oss << basePath; if (basePath.back() != '\\' && basePath.back() != '/') { oss << "\\"; } oss << "screenshot_"; auto now = std::chrono::system_clock::now(); auto t = std::chrono::system_clock::to_time_t(now); struct tm localTime{}; localtime_s(&localTime, &t); oss << std::put_time(&localTime, "%Y%m%d_%H%M%S") << ".dds"; std::string filePath = oss.str(); D3D11_TEXTURE2D_DESC texDesc; desktopImage->GetDesc(&texDesc); D3D11_TEXTURE2D_DESC stagingDesc = texDesc; stagingDesc.Usage = D3D11_USAGE_STAGING; stagingDesc.BindFlags = 0; stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; stagingDesc.MiscFlags = 0; Microsoft::WRL::ComPtr<ID3D11Texture2D> stagingTex; HRESULT hr = d3dDevice->CreateTexture2D(&stagingDesc, nullptr, &stagingTex); if (FAILED(hr)) { return "Failed to create staging texture for DDS save."; } d3dContext->CopyResource(stagingTex.Get(), desktopImage); D3D11_MAPPED_SUBRESOURCE mapped; hr = d3dContext->Map(stagingTex.Get(), 0, D3D11_MAP_READ, 0, &mapped); if (FAILED(hr)) { return "Failed to map staging texture for DDS save."; } DirectX::Image image{}; image.width = texDesc.Width; image.height = texDesc.Height; image.format = DXGI_FORMAT_B8G8R8A8_UNORM; image.rowPitch = mapped.RowPitch; image.slicePitch = mapped.RowPitch * texDesc.Height; image.pixels = static_cast<uint8_t*>(const_cast<void*>(mapped.pData)); bool needCompress; DirectX::TEX_COMPRESS_FLAGS flags; needCompress = GetDDSCompressionParams(compressionType, image.format, flags); DirectX::ScratchImage scratchImage; hr = scratchImage.Initialize2D(image.format, image.width, image.height, 1, 1); if (FAILED(hr)) { d3dContext->Unmap(stagingTex.Get(), 0); return "Failed to initialize scratch image for compression."; } memcpy(scratchImage.GetPixels(), image.pixels, scratchImage.GetPixelsSize()); d3dContext->Unmap(stagingTex.Get(), 0); DirectX::ScratchImage compressedImage; if (needCompress) { hr = DirectX::Compress( scratchImage.GetImages(), scratchImage.GetImageCount(), scratchImage.GetMetadata(), image.format, flags, DirectX::TEX_THRESHOLD_DEFAULT, compressedImage); if (FAILED(hr)) { return "Failed to compress DDS image."; } } hr = DirectX::SaveToDDSFile( needCompress ? compressedImage.GetImages() : scratchImage.GetImages(), needCompress ? compressedImage.GetImageCount() : scratchImage.GetImageCount(), needCompress ? compressedImage.GetMetadata() : scratchImage.GetMetadata(), DirectX::DDS_FLAGS_NONE, std::wstring(filePath.begin(), filePath.end()).c_str()); if (FAILED(hr)) { return "Failed to save DDS file."; } } catch (const std::exception& e) { return std::string("Exception while saving DDS: ") + e.what(); } return "Success"; } //============================================================================== // Save screenshot using WIC for non-DDS formats //============================================================================== static std::string SaveScreenshotWithWIC(ID3D11Device* d3dDevice, ID3D11DeviceContext* d3dContext, ID3D11Texture2D* desktopImage, IWICImagingFactory* factory, const std::string& basePath, const std::string& imageType, float compression) { try { std::ostringstream oss; oss << basePath; if (basePath.back() != '\\' && basePath.back() != '/') { oss << "\\"; } oss << "screenshot_"; auto now = std::chrono::system_clock::now(); auto t = std::chrono::system_clock::to_time_t(now); struct tm localTime{}; localtime_s(&localTime, &t); oss << std::put_time(&localTime, "%Y%m%d_%H%M%S") << "." << imageType; std::string filePath = oss.str(); // Create staging texture for CPU access D3D11_TEXTURE2D_DESC texDesc; desktopImage->GetDesc(&texDesc); D3D11_TEXTURE2D_DESC stagingDesc = texDesc; stagingDesc.Usage = D3D11_USAGE_STAGING; stagingDesc.BindFlags = 0; stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; stagingDesc.MiscFlags = 0; Microsoft::WRL::ComPtr<ID3D11Texture2D> stagingTex; HRESULT hr = d3dDevice->CreateTexture2D(&stagingDesc, nullptr, &stagingTex); if (FAILED(hr)) { return "Failed to create staging texture for WIC save."; } d3dContext->CopyResource(stagingTex.Get(), desktopImage); // Map staging texture to get pixel data D3D11_MAPPED_SUBRESOURCE mapped; hr = d3dContext->Map(stagingTex.Get(), 0, D3D11_MAP_READ, 0, &mapped); if (FAILED(hr)) { return "Failed to map staging texture for WIC save."; } // Create WIC bitmap Microsoft::WRL::ComPtr<IWICBitmap> wicBitmap; hr = factory->CreateBitmapFromMemory( texDesc.Width, texDesc.Height, GUID_WICPixelFormat32bppBGRA, mapped.RowPitch, mapped.RowPitch * texDesc.Height, static_cast<BYTE*>(const_cast<void*>(mapped.pData)), &wicBitmap); d3dContext->Unmap(stagingTex.Get(), 0); if (FAILED(hr)) { return "Failed to create WIC bitmap."; } // Setup encoder based on image type Microsoft::WRL::ComPtr<IWICStream> wicStream; hr = factory->CreateStream(&wicStream); if (FAILED(hr)) { return "Failed to create WIC stream."; } hr = wicStream->InitializeFromFilename( std::wstring(filePath.begin(), filePath.end()).c_str(), GENERIC_WRITE); if (FAILED(hr)) { return "Failed to initialize WIC stream from filename."; } Microsoft::WRL::ComPtr<IWICBitmapEncoder> encoder; std::string imageTypeLower = imageType; std::transform(imageTypeLower.begin(), imageTypeLower.end(), imageTypeLower.begin(), ::tolower); if (imageTypeLower == "bmp") { hr = factory->CreateEncoder(GUID_ContainerFormatBmp, nullptr, &encoder); } else if (imageTypeLower == "jpg" || imageTypeLower == "jpeg") { hr = factory->CreateEncoder(GUID_ContainerFormatJpeg, nullptr, &encoder); } else if (imageTypeLower == "png") { hr = factory->CreateEncoder(GUID_ContainerFormatPng, nullptr, &encoder); } else if (imageTypeLower == "gif") { hr = factory->CreateEncoder(GUID_ContainerFormatGif, nullptr, &encoder); } else if (imageTypeLower == "tif" || imageTypeLower == "tiff") { hr = factory->CreateEncoder(GUID_ContainerFormatTiff, nullptr, &encoder); } else { return "Unsupported image format: " + imageType; } if (FAILED(hr)) { return "Failed to create WIC encoder."; } hr = encoder->Initialize(wicStream.Get(), WICBitmapEncoderNoCache); if (FAILED(hr)) { return "Failed to initialize WIC encoder."; } Microsoft::WRL::ComPtr<IWICBitmapFrameEncode> frameEncode; Microsoft::WRL::ComPtr<IPropertyBag2> propBag; hr = encoder->CreateNewFrame(&frameEncode, &propBag); if (FAILED(hr)) { return "Failed to create WIC frame encode."; } // Set compression quality for JPEG if (imageTypeLower == "jpg" || imageTypeLower == "jpeg") { PROPBAG2 option = {}; option.pstrName = const_cast<LPOLESTR>(L"ImageQuality"); VARIANT value; VariantInit(&value); value.vt = VT_R4; value.fltVal = std::clamp(compression, 0.0f, 1.0f); hr = propBag->Write(1, &option, &value); if (FAILED(hr)) { VariantClear(&value); return "Failed to set JPEG quality."; } VariantClear(&value); } hr = frameEncode->Initialize(propBag.Get()); if (FAILED(hr)) { return "Failed to initialize WIC frame encode."; } hr = frameEncode->SetSize(texDesc.Width, texDesc.Height); if (FAILED(hr)) { return "Failed to set frame size."; } WICPixelFormatGUID pixelFormat = GUID_WICPixelFormat32bppBGRA; hr = frameEncode->SetPixelFormat(&pixelFormat); if (FAILED(hr)) { return "Failed to set pixel format."; } hr = frameEncode->WriteSource(wicBitmap.Get(), nullptr); if (FAILED(hr)) { return "Failed to write source bitmap."; } hr = frameEncode->Commit(); if (FAILED(hr)) { return "Failed to commit frame encode."; } hr = encoder->Commit(); if (FAILED(hr)) { return "Failed to commit encoder."; } } catch (const std::exception& e) { return std::string("Exception while saving with WIC: ") + e.what(); } return "Success"; } //============================================================================== // GIF recording helper functions //============================================================================== //============================================================================== // InitializeGifRecording: Sets up a new GIF recording session //============================================================================== static std::string InitializeGifRecording(PrintScreenState* state) { try { std::string imageTypeLower = state->imageType; std::transform(imageTypeLower.begin(), imageTypeLower.end(), imageTypeLower.begin(), ::tolower); if (imageTypeLower != "gif") { return "Not a GIF recording"; } // Create output file path std::ostringstream oss; oss << state->basePath; if (state->basePath.back() != '\\' && state->basePath.back() != '/') { oss << "\\"; } oss << "recording_"; auto now = std::chrono::system_clock::now(); auto t = std::chrono::system_clock::to_time_t(now); struct tm localTime{}; localtime_s(&localTime, &t); oss << std::put_time(&localTime, "%Y%m%d_%H%M%S") << ".gif"; state->gifFilePath = oss.str(); // Create WIC stream HRESULT hr = state->factory->CreateStream(&state->stream); if (FAILED(hr)) { return "Failed to create WIC stream"; } // Initialize stream from filename hr = state->stream->InitializeFromFilename( std::wstring(state->gifFilePath.begin(), state->gifFilePath.end()).c_str(), GENERIC_WRITE ); if (FAILED(hr)) { return "Failed to initialize stream from filename"; } // Create GIF encoder hr = state->factory->CreateEncoder( GUID_ContainerFormatGif, nullptr, &state->gifEncoder ); if (FAILED(hr)) { return "Failed to create GIF encoder"; } // Initialize encoder hr = state->gifEncoder->Initialize(state->stream, WICBitmapEncoderNoCache); if (FAILED(hr)) { return "Failed to initialize GIF encoder"; } // Mark as recording and start time state->isRecordingGif = true; state->gifStartTime = std::chrono::steady_clock::now(); state->frameCount = 0; return "Success"; } catch (const std::exception& e) { return std::string("Exception during GIF initialization: ") + e.what(); } } //============================================================================== // AddFrameToGif: Captures and adds a frame to the GIF //============================================================================== static std::string AddFrameToGif(PrintScreenState* state) { try { if (!state->isRecordingGif) { return "Not recording a GIF"; } // Check if we've exceeded the duration auto now = std::chrono::steady_clock::now(); auto elapsed = std::chrono::duration_cast<std::chrono::seconds>( now - state->gifStartTime).count(); if (state->gifDuration > 0 && elapsed >= state->gifDuration) { return FinalizeGifRecording(state); } // Capture frame DXGI_OUTDUPL_FRAME_INFO frameInfo{}; Microsoft::WRL::ComPtr<IDXGIResource> desktopResource; HRESULT hr = state->deskDuplication->AcquireNextFrame( 100, // Short timeout &frameInfo, &desktopResource ); if (FAILED(hr)) { // Not a fatal error, just skip this frame return "Continue"; } // Get the desktop image Microsoft::WRL::ComPtr<ID3D11Texture2D> desktopImage; hr = desktopResource->QueryInterface(IID_PPV_ARGS(&desktopImage)); state->deskDuplication->ReleaseFrame(); if (FAILED(hr)) { return "Failed to get desktop image"; } // Get texture description D3D11_TEXTURE2D_DESC texDesc; desktopImage->GetDesc(&texDesc); // Create staging texture if needed if (!state->stagingTex) { D3D11_TEXTURE2D_DESC stagingDesc = texDesc; stagingDesc.Usage = D3D11_USAGE_STAGING; stagingDesc.BindFlags = 0; stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; stagingDesc.MiscFlags = 0; hr = state->d3dDevice->CreateTexture2D(&stagingDesc, nullptr, &state->stagingTex); if (FAILED(hr)) { return "Failed to create staging texture"; } } // Copy resource to staging texture state->d3dContext->CopyResource(state->stagingTex.Get(), desktopImage.Get()); // Map the staging texture to get access to pixel data D3D11_MAPPED_SUBRESOURCE mapped; hr = state->d3dContext->Map( state->stagingTex.Get(), 0, D3D11_MAP_READ, 0, &mapped ); if (FAILED(hr)) { return "Failed to map staging texture"; } // Create a bitmap from the frame data Microsoft::WRL::ComPtr<IWICBitmap> wicBitmap; hr = state->factory->CreateBitmapFromMemory( texDesc.Width, texDesc.Height, GUID_WICPixelFormat32bppBGRA, mapped.RowPitch, mapped.RowPitch * texDesc.Height, static_cast<BYTE*>(const_cast<void*>(mapped.pData)), &wicBitmap ); // Unmap the resource state->d3dContext->Unmap(state->stagingTex.Get(), 0); if (FAILED(hr)) { return "Failed to create bitmap from memory"; } // Handle first frame differently (contains global settings) Microsoft::WRL::ComPtr<IWICBitmapFrameEncode> frameEncode; Microsoft::WRL::ComPtr<IPropertyBag2> propBag; // Create a new frame hr = state->gifEncoder->CreateNewFrame(&frameEncode, &propBag); if (FAILED(hr)) { return "Failed to create new frame"; } // Set properties for the first frame if (state->frameCount == 0) { PROPBAG2 option = {}; VARIANT value; VariantInit(&value); // Set logical screen size option.pstrName = L"LogicalScreenWidth"; value.vt = VT_UI2; value.uiVal = static_cast<USHORT>(texDesc.Width); hr = propBag->Write(1, &option, &value); option.pstrName = L"LogicalScreenHeight"; value.vt = VT_UI2; value.uiVal = static_cast<USHORT>(texDesc.Height); hr = propBag->Write(1, &option, &value); // Enable looping option.pstrName = L"Loop"; value.vt = VT_BOOL; value.boolVal = VARIANT_TRUE; hr = propBag->Write(1, &option, &value); VariantClear(&value); } // Initialize the frame hr = frameEncode->Initialize(propBag.Get()); if (FAILED(hr)) { return "Failed to initialize frame encode"; } // Set frame dimensions hr = frameEncode->SetSize(texDesc.Width, texDesc.Height); if (FAILED(hr)) { return "Failed to set frame size"; } // Set pixel format WICPixelFormatGUID pixelFormat = GUID_WICPixelFormat32bppBGRA; hr = frameEncode->SetPixelFormat(&pixelFormat); if (FAILED(hr)) { return "Failed to set pixel format"; } // Write the source bitmap to the frame hr = frameEncode->WriteSource(wicBitmap.Get(), nullptr); if (FAILED(hr)) { return "Failed to write source bitmap"; } // Set frame delay with metadata Microsoft::WRL::ComPtr<IWICMetadataQueryWriter> metadataWriter; if (SUCCEEDED(frameEncode->GetMetadataQueryWriter(&metadataWriter))) { // Get the GIF control extension metadata writer if (SUCCEEDED(metadataWriter->GetMetadataQueryWriter(L"/grctlext", &metadataWriter))) { PROPVARIANT propDelay; PropVariantInit(&propDelay); // Set frame delay (in 100ths of a second) propDelay.vt = VT_UI2; propDelay.uiVal = 10; // 0.1 seconds = 10 FPS hr = metadataWriter->SetMetadataByName(L"/grctlext/Delay", &propDelay); PropVariantClear(&propDelay); } } // Commit the frame hr = frameEncode->Commit(); if (FAILED(hr)) { return "Failed to commit frame"; } // Increment frame count state->frameCount++; return "Continue"; } catch (const std::exception& e) { return std::string("Exception during frame capture: ") + e.what(); } } //============================================================================== // FinalizeGifRecording: Completes the GIF recording and cleans up //============================================================================== static std::string FinalizeGifRecording(PrintScreenState* state) { try { if (!state->isRecordingGif) { return "Not recording a GIF"; } // Commit the GIF encoder to save the file if (state->gifEncoder) { HRESULT hr = state->gifEncoder->Commit(); if (FAILED(hr)) { return "Failed to commit GIF encoder"; } } // Clean up GIF-specific resources if (state->gifEncoder) { state->gifEncoder->Release(); state->gifEncoder = nullptr; } if (state->stream) { state->stream->Release(); state->stream = nullptr; } // Mark as no longer recording state->isRecordingGif = false; return "Success: GIF saved with " + std::to_string(state->frameCount) + " frames"; } catch (const std::exception& e) { return std::string("Exception during GIF finalization: ") + e.what(); } } //============================================================================== // PrintScreenImpl: original non-latent implementation //============================================================================== static std::string PrintScreenImpl( RE::StaticFunctionTag*, int validate, const std::string& basePath, const std::string& imageType, float compression, const std::string& ddsCompressionType, int gifDuration = 0 // New parameter with default value ) { if (validate == 1) { return Check_Path(basePath, imageType); } std::string imageTypeLower = imageType; std::transform(imageTypeLower.begin(), imageTypeLower.end(), imageTypeLower.begin(), ::tolower); if (imageTypeLower != "bmp" && imageTypeLower != "jpg" && imageTypeLower != "jpeg" && imageTypeLower != "png" && imageTypeLower != "gif" && imageTypeLower != "tif" && imageTypeLower != "tiff" && imageTypeLower != "dds") { return "Unsupported image format: " + imageType; } // Multi-frame GIF recording requires the latent version if (imageTypeLower == "gif" && gifDuration > 0) { return "Multi-frame GIF recording requires using PrintScreenLatent function"; } bool comInitialized = SUCCEEDED(CoInitializeEx(nullptr, COINIT_MULTITHREADED)); IWICImagingFactory* factory = nullptr; HRESULT hr = CoCreateInstance( CLSID_WICImagingFactory, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&factory) ); if (FAILED(hr)) { if (comInitialized) CoUninitialize(); return "Failed to create WIC Imaging Factory. HRESULT: " + std::to_string(hr); } if (imageTypeLower == "dds") { Microsoft::WRL::ComPtr<ID3D11Device> d3dDevice; Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3dContext; D3D_FEATURE_LEVEL featureLevel; hr = D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT, nullptr, 0, D3D11_SDK_VERSION, &d3dDevice, &featureLevel, &d3dContext ); if (FAILED(hr)) { if (factory) factory->Release(); if (comInitialized) CoUninitialize(); return "Failed to create D3D11 device. HRESULT: " + std::to_string(hr); } Microsoft::WRL::ComPtr<IDXGIDevice> dxgiDevice; hr = d3dDevice.As(&dxgiDevice); if (FAILED(hr)) { if (factory) factory->Release(); if (comInitialized) CoUninitialize(); return "Failed to get DXGI device. HRESULT: " + std::to_string(hr); } Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter; dxgiDevice->GetAdapter(&dxgiAdapter); Microsoft::WRL::ComPtr<IDXGIOutput> dxgiOutput; dxgiAdapter->EnumOutputs(0, &dxgiOutput); Microsoft::WRL::ComPtr<IDXGIOutput1> dxgiOutput1; dxgiOutput.As(&dxgiOutput1); Microsoft::WRL::ComPtr<IDXGIOutputDuplication> deskDuplication; hr = dxgiOutput1->DuplicateOutput(d3dDevice.Get(), &deskDuplication); if (FAILED(hr)) { if (factory) factory->Release(); if (comInitialized) CoUninitialize(); return "Failed to duplicate output. HRESULT: " + std::to_string(hr); } DXGI_OUTDUPL_FRAME_INFO frameInfo; Microsoft::WRL::ComPtr<IDXGIResource> desktopResource; hr = deskDuplication->AcquireNextFrame(500, &frameInfo, &desktopResource); if (FAILED(hr)) { if (factory) factory->Release(); if (comInitialized) CoUninitialize(); return "Failed to acquire next frame. HRESULT: " + std::to_string(hr); } Microsoft::WRL::ComPtr<ID3D11Texture2D> desktopImage; desktopResource->QueryInterface(IID_PPV_ARGS(&desktopImage)); deskDuplication->ReleaseFrame(); std::string result = SaveScreenshotAsDDS( d3dDevice.Get(), d3dContext.Get(), desktopImage.Get(), basePath, ddsCompressionType ); if (factory) factory->Release(); if (comInitialized) CoUninitialize(); return result; } // Non-DDS path: use WIC to encode BMP, JPG, PNG, GIF, TIFF D3D_FEATURE_LEVEL featureLevel = D3D_FEATURE_LEVEL_11_0; Microsoft::WRL::ComPtr<ID3D11Device> d3dDevice; Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3dContext; UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #ifdef _DEBUG flags |= D3D11_CREATE_DEVICE_DEBUG; #endif hr = D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, flags, nullptr, 0, D3D11_SDK_VERSION, &d3dDevice, &featureLevel, &d3dContext ); if (FAILED(hr)) { if (factory) factory->Release(); if (comInitialized) CoUninitialize(); return "Failed to create D3D11 device. HRESULT: " + std::to_string(hr); } Microsoft::WRL::ComPtr<IDXGIDevice> dxgiDevice; d3dDevice.As(&dxgiDevice); Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter; dxgiDevice->GetAdapter(&dxgiAdapter); Microsoft::WRL::ComPtr<IDXGIOutput> dxgiOutput; dxgiAdapter->EnumOutputs(0, &dxgiOutput); Microsoft::WRL::ComPtr<IDXGIOutput1> dxgiOutput1; dxgiOutput.As(&dxgiOutput1); Microsoft::WRL::ComPtr<IDXGIOutputDuplication> deskDuplication; hr = dxgiOutput1->DuplicateOutput(d3dDevice.Get(), &deskDuplication); if (FAILED(hr)) { if (factory) factory->Release(); if (comInitialized) CoUninitialize(); return "Failed to duplicate output. HRESULT: " + std::to_string(hr); } DXGI_OUTDUPL_FRAME_INFO frameInfo{}; Microsoft::WRL::ComPtr<IDXGIResource> desktopResource; hr = deskDuplication->AcquireNextFrame(500, &frameInfo, &desktopResource); if (FAILED(hr)) { if (factory) factory->Release(); if (comInitialized) CoUninitialize(); return "Failed to acquire next frame. HRESULT: " + std::to_string(hr); } Microsoft::WRL::ComPtr<ID3D11Texture2D> desktopImage; hr = desktopResource->QueryInterface(IID_PPV_ARGS(&desktopImage)); deskDuplication->ReleaseFrame(); if (FAILED(hr)) { if (factory) factory->Release(); if (comInitialized) CoUninitialize(); return "Failed to get desktop image texture. HRESULT: " + std::to_string(hr); } std::string result = SaveScreenshotWithWIC( d3dDevice.Get(), d3dContext.Get(), desktopImage.Get(), factory, basePath, imageType, compression ); if (factory) factory->Release(); if (comInitialized) CoUninitialize(); return result; } //============================================================================== // Forward declaration of continuation function //============================================================================== static void PrintScreenLatentCallback(std::shared_ptr<PrintScreenState> state); //============================================================================== // PrintScreenImplLatent: Entry function for latent functionality //============================================================================== static bool PrintScreenImplLatent( RE::StaticFunctionTag*, RE::VMHandle handle, int validate, const std::string& basePath, const std::string& imageType, float compression, const std::string& ddsCompressionType, int gifDuration = 0 // New parameter with default value ) { // Create state object and keep it alive with shared_ptr auto state = std::make_shared<PrintScreenState>( validate, basePath, imageType, compression, ddsCompressionType, gifDuration); state->handle = handle; // Store the VM handle for later use // Schedule the first task SKSE::GetTaskInterface()->AddTask([state]() { PrintScreenLatentCallback(state); }); // Return true to indicate we've started the latent function return true; } //============================================================================== // PrintScreenLatentCallback: Handles latent processing steps //============================================================================== static void PrintScreenLatentCallback(std::shared_ptr<PrintScreenState> state) { // Process latent work in this callback switch (state->currentStep) { case 0: { // Validation step if (state->validate == 1) { state->result = Check_Path(state->basePath, state->imageType); break; } // Format validation std::string imageTypeLower = state->imageType; std::transform(imageTypeLower.begin(), imageTypeLower.end(), imageTypeLower.begin(), ::tolower); if (imageTypeLower != "bmp" && imageTypeLower != "jpg" && imageTypeLower != "jpeg" && imageTypeLower != "png" && imageTypeLower != "gif" && imageTypeLower != "tif" && imageTypeLower != "tiff" && imageTypeLower != "dds") { state->result = "Unsupported image format: " + state->imageType; break; } // Initialize COM state->comInitialized = SUCCEEDED(CoInitializeEx(nullptr, COINIT_MULTITHREADED)); HRESULT hr = CoCreateInstance( CLSID_WICImagingFactory, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&state->factory) ); if (FAILED(hr)) { if (state->comInitialized) CoUninitialize(); state->result = "Failed to create WIC Imaging Factory. HRESULT: " + std::to_string(hr); break; } // Move to next step state->currentStep = 1; SKSE::GetTaskInterface()->AddTask([state]() { PrintScreenLatentCallback(state); }); return; } case 1: { // Initialize D3D11 UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #ifdef _DEBUG flags |= D3D11_CREATE_DEVICE_DEBUG; #endif D3D_FEATURE_LEVEL featureLevel; HRESULT hr = D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, flags, nullptr, 0, D3D11_SDK_VERSION, &state->d3dDevice, &featureLevel, &state->d3dContext ); if (FAILED(hr)) { state->result = "Failed to create D3D11 device. HRESULT: " + std::to_string(hr); break; } // Move to next step state->currentStep = 2; SKSE::GetTaskInterface()->AddTask([state]() { PrintScreenLatentCallback(state); }); return; } case 2: { // Setup DXGI HRESULT hr = state->d3dDevice.As(&state->dxgiDevice); if (FAILED(hr)) { state->result = "Failed to get DXGI device. HRESULT: " + std::to_string(hr); break; } hr = state->dxgiDevice->GetAdapter(&state->dxgiAdapter); if (FAILED(hr)) { state->result = "Failed to get DXGI adapter. HRESULT: " + std::to_string(hr); break; } hr = state->dxgiAdapter->EnumOutputs(0, &state->dxgiOutput); if (FAILED(hr)) { state->result = "Failed to enumerate DXGI outputs. HRESULT: " + std::to_string(hr); break; } hr = state->dxgiOutput.As(&state->dxgiOutput1); if (FAILED(hr)) { state->result = "Failed to get DXGI Output1. HRESULT: " + std::to_string(hr); break; } // Move to next step state->currentStep = 3; SKSE::GetTaskInterface()->AddTask([state]() { PrintScreenLatentCallback(state); }); return; } case 3: { // Duplicate output and acquire frame HRESULT hr = state->dxgiOutput1->DuplicateOutput(state->d3dDevice.Get(), &state->deskDuplication); if (FAILED(hr)) { state->result = "Failed to duplicate output. HRESULT: " + std::to_string(hr); break; } // Check if we're doing multi-frame GIF recording std::string imageTypeLower = state->imageType; std::transform(imageTypeLower.begin(), imageTypeLower.end(), imageTypeLower.begin(), ::tolower); if (imageTypeLower == "gif" && state->gifDuration > 0) { // Initialize GIF recording state->result = InitializeGifRecording(state); if (state->result != "Success") { break; } // Move to the GIF recording step state->currentStep = 5; SKSE::GetTaskInterface()->AddTask([state]() { PrintScreenLatentCallback(state); }); return; } // For single frame captures, continue with normal flow DXGI_OUTDUPL_FRAME_INFO frameInfo{}; hr = state->deskDuplication->AcquireNextFrame(500, &frameInfo, &state->desktopResource); if (FAILED(hr)) { state->result = "Failed to acquire next frame. HRESULT: " + std::to_string(hr); break; } hr = state->desktopResource->QueryInterface(IID_PPV_ARGS(&state->desktopImage)); if (FAILED(hr)) { state->deskDuplication->ReleaseFrame(); state->result = "Failed to get desktop image texture. HRESULT: " + std::to_string(hr); break; } state->deskDuplication->ReleaseFrame(); // Move to next step state->currentStep = 4; SKSE::GetTaskInterface()->AddTask([state]() { PrintScreenLatentCallback(state); }); return; } case 4: { // Save the single screenshot std::string imageTypeLower = state->imageType; std::transform(imageTypeLower.begin(), imageTypeLower.end(), imageTypeLower.begin(), ::tolower); if (imageTypeLower == "dds") { state->result = SaveScreenshotAsDDS( state->d3dDevice.Get(), state->d3dContext.Get(), state->desktopImage.Get(), state->basePath, state->ddsCompressionType ); } else { state->result = SaveScreenshotWithWIC( state->d3dDevice.Get(), state->d3dContext.Get(), state->desktopImage.Get(), state->factory, state->basePath, state->imageType, state->compression ); } break; } case 5: { // GIF recording loop // Add a frame to the GIF state->result = AddFrameToGif(state); // If we need to continue recording, schedule the next frame capture if (state->result == "Continue") { // Calculate frame delay based on target frame rate (default 10 FPS) float frameDelay = 100.0f; // 100ms = 10 FPS // Schedule next frame capture SKSE::GetTaskInterface()->AddTaskDelayed([state]() { PrintScreenLatentCallback(state); }, frameDelay / 1000.0f); // Convert ms to seconds return; } else if (state->result.substr(0, 7) != "Success") { // Error occurred during recording SKSE::log::error("GIF recording error: {}", state->result); break; } // If we got here, recording is complete break; } } // We're done - a real implementation would notify Papyrus here // For now, just log the result SKSE::log::info("Screenshot result: {}", state->result); // Notify Papyrus of completion if handle is valid if (state->handle != static_cast<RE::VMHandle>(0)) { auto vm = RE::BSScript::Internal::VirtualMachine::GetSingleton(); if (vm) { RE::BSTSmartPointer<RE::BSScript::IStackCallbackFunctor> callback; RE::MakeFunctionArguments args(&state->result); vm->DispatchMethodCall(state->handle, "OnScreenshotComplete", args, callback); } } } //============================================================================== // Define plugin constants //============================================================================== namespace { const char* PLUGIN_NAME = "PrintScreen"; const char* PLUGIN_VERSION = "1.9.0"; } //============================================================================== // Register Papyrus functions //============================================================================== static bool RegisterPapyrusFunctions(RE::BSScript::IVirtualMachine* vm) { // Normal function registration with new parameter vm->RegisterFunction("PrintScreen", "PrintScreenNS", PrintScreenImpl); // Register latent function with new parameter vm->RegisterFunction("PrintScreenLatent", "PrintScreenNS", PrintScreenImplLatent, true); SKSE::log::info("Registered PrintScreen and PrintScreenLatent Papyrus functions."); return true; } //============================================================================== // SKSE Plugin entry points - no forward declarations, just implementations //============================================================================== extern "C" DLLEXPORT bool SKSEAPI SKSEPlugin_Load(const SKSE::LoadInterface* skse) { SKSE::Init(skse); // Setup basic logging - using SKSE's built-in log functions SKSE::log::info("{} v{} loaded", PLUGIN_NAME, PLUGIN_VERSION); SKSE::GetPapyrusInterface()->Register(RegisterPapyrusFunctions); return true; } extern "C" DLLEXPORT bool SKSEAPI SKSEPlugin_Query(const SKSE::QueryInterface* a_skse, SKSE::PluginInfo* a_info) { a_info->infoVersion = SKSE::PluginInfo::kVersion; a_info->name = PLUGIN_NAME; a_info->version = 1; return true; }

How to Use The GIF Recording Feature

Here's a Papyrus script example showing how to use the updated plugin for both single screenshots and multi-frame GIF recording:

papyrus

Scriptname PrintScreenNS ; Updated function signatures with gifDuration parameter String Function PrintScreen(int validate, String basePath, String imageType, float compression, String ddsCompressionType, int gifDuration = 0) global native bool Function PrintScreenLatent(int validate, String basePath, String imageType, float compression, String ddsCompressionType, int gifDuration = 0) global native ; Event that will be triggered when PrintScreenLatent completes Event OnScreenshotComplete(String result) EndEvent

MCM Script:

papyrus

Scriptname ScreenshotMCM extends SKI_ConfigBase ; MCM properties int property GifDuration = 5 auto string property ScreenshotPath = "C:\\Screenshots" auto string property ScreenshotFormat = "png" auto ; MCM initialization event OnConfigInit() Pages = new string[1] Pages[0] = "Settings" endEvent ; MCM page setup event OnPageReset(string page) if (page == "Settings") SetCursorFillMode(TOP_TO_BOTTOM) AddHeaderOption("Screenshot Settings") AddMenuOption("Screenshot Format", ScreenshotFormat) AddInputOption("Screenshot Path", ScreenshotPath) AddSliderOption("GIF Recording Duration", GifDuration, "{0} seconds") endif endEvent ; Handle menu option event OnMenuOptionSelect(string option, int index) if (option == "Screenshot Format") string[] formats = new string[6] formats[0] = "png" formats[1] = "jpg" formats[2] = "bmp" formats[3] = "gif" formats[4] = "dds" formats[5] = "tif" SetMenuDialogOptions(formats) SetMenuDialogStartIndex(formats.Find(ScreenshotFormat)) SetMenuDialogDefaultIndex(0) endif endEvent event OnMenuOptionAccept(string option, int index) if (option == "Screenshot Format") string[] formats = new string[6] formats[0] = "png" formats[1] = "jpg" formats[2] = "bmp" formats[3] = "gif" formats[4] = "dds" formats[5] = "tif" ScreenshotFormat = formats[index] SetMenuOptionValue(option, ScreenshotFormat) endif endEvent ; Handle slider changes event OnSliderOptionSliderOpen(string option) if (option == "GIF Recording Duration") SetSliderDialogStartValue(GifDuration) SetSliderDialogDefaultValue(5) SetSliderDialogRange(1, 30) SetSliderDialogInterval(1) endif endEvent event OnSliderOptionSliderAccept(string option, float value) if (option == "GIF Recording Duration") GifDuration = value as int SetSliderOptionValue(option, GifDuration, "{0} seconds") endif endEvent ; Handle input changes event OnInputOptionSelect(string option) if (option == "Screenshot Path") SetInputDialogStartText(ScreenshotPath) endif endEvent event OnInputOptionAccept(string option, string text) if (option == "Screenshot Path") ScreenshotPath = text SetInputOptionValue(option, ScreenshotPath) endif endEvent

Hotkey Script:

papyrus

Scriptname ScreenshotHotkey extends Quest import Debug ; Reference to the MCM ScreenshotMCM property MCM auto ; Hotkey registration event OnInit() RegisterForKey(157) ; F6 for screenshot RegisterForKey(158) ; F7 for GIF recording endEvent ; Hotkey handler event OnKeyDown(int keyCode) if (keyCode == 157) ; F6 TakeScreenshot(false) elseif (keyCode == 158) ; F7 TakeScreenshot(true) endif endEvent ; Screenshot function function TakeScreenshot(bool isGif) string imageType = isGif ? "gif" : MCM.ScreenshotFormat if (isGif) { Notification("Starting GIF recording for " + MCM.GifDuration + " seconds...") bool success = PrintScreenNS.PrintScreenLatent(self, 0, MCM.ScreenshotPath, "gif", 0.85, "bc1", MCM.GifDuration) } else { string result = PrintScreenNS.PrintScreen(0, MCM.ScreenshotPath, imageType, 0.85, "bc1") Notification("Screenshot taken: " + result) } endFunction ; Callback from PrintScreenLatent event OnScreenshotComplete(string result) Notification("Recording complete: " + result) endEvent

These changes integrate multi-frame GIF recording into your existing SKSE plugin without changing its core functionality. Now you can take still screenshots with the original function or record animated GIFs with a single keypress using the same interface.

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