Now let me create a batch file to help with building the project:Let me also create a clean.bat file:## Summary
I have created a complete SKSE plugin implementation for Skyrim Special Edition v1.6.1170 that captures screenshots using the Windows Desktop Duplication API. The implementation includes:
Core Files Created:
- CMakeLists.txt - Updated to v2.0.0 with all required dependencies
- vcpkg.json - Package manifest with v2.0.0
- PCH.h - Precompiled header with all necessary includes
- logger.h - Logging system with spdlog and Windows Event Log fallback
- ScreenCapture.h/cpp - Core screen capture functionality:
- Desktop Duplication API wrapper
- Support for all specified image formats
- Compression options for TIFF and DDS
- Multi-frame GIF support
- PapyrusInterface.h/cpp - Papyrus function implementations:
- TakePhoto (latent function)
- Get_Result
- Cancel
- CheckPath
- plugin.cpp - Main SKSE plugin entry point
- version.rc - Version resource file
Supporting Files:
- CMakePresets.json - Build configuration presets
- vcpkg-configuration.json - vcpkg registry configuration
- .gitignore - Version control ignore file
- README.md - Comprehensive documentation
- build.bat - Build automation script
- clean.bat - Clean build artifacts
Papyrus Scripts:
- PrintScreen_Script.psc - Main Papyrus interface script
- PrintScreen_TestScript.psc - Example usage with hotkeys
Key Features Implemented:
- ✅ Windows Desktop Duplication API for screen capture
- ✅ Support for PNG, JPG, BMP, TIF, GIF, GIF_MULTIFRAME, DDS formats
- ✅ Compression options for TIFF (UNCOMPRESSED, RLE, LZW, ZIP)
- ✅ Compression options for DDS (UNCOMPRESSED, BC1-BC7)
- ✅ Thread-safe operation with cancellation support
- ✅ Latent function registration for TakePhoto
- ✅ Unique filename generation with timestamps
- ✅ Path validation with permission checking
- ✅ ModEvent sending on completion
- ✅ Comprehensive error handling and logging
- ✅ RAII resource management with WRL ComPtr
Build Instructions:
- Open Visual Studio 2022 Developer Command Prompt
- Navigate to the plugin directory
- Run
build.bator use CMake commands directly - The plugin will be built to
build/release/PrintScreen.dll
The implementation follows all specifications from v2.0.0, including proper error handling, thread safety, and all requested image format support.